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Ancient

Field Value
Progression family Troll
Path/Tier evolution
Stat focus not extracted
Primary unit rawcode H00I
Primary unit reference Ancient
Raw unit variants H00I

Possible Character Names

Hor'viklus, Zyg'kange, Bulnakaet, Bor'vo, Ky'myngual, Hu'lyves, Jyfa'zo, Parkha, Trel'me, Urengu

Full Progression Paths

Path Requirements Terminal
Troll -> Warlord -> Ancient -> Brave Troll -> Warlord: hero level 200
Warlord -> Ancient: hero level 600; titan crystal: 5
Ancient -> Brave: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Brave

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
Warlord (H006) Ancient (H00I) H006 -> H00I hero level 600; titan crystal: 5 Trig_evolutionbutton_Func028Func003Func002Func011C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
Ancient (H00I) Brave (H00V) H00I -> H00V hero level 1000; titan crystal: 10; location: Hall of the Aspects Trig_evolutionbutton_Func028Func003Func003Func012C

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
A01M A01M 1 Hotkey: D
Cooldown: 3 sec
9 seconds
25% for the duration
unit object
Regeneration A059 1 0.6% heal
2 seconds
unit object
Bloodbath A0IC 2 Hotkey: W
Cooldown: 7 sec
Range: 200
400% physical damage
10 seconds and regen
100% Resilience
unit object
Axe Throw A0PM 3 Hotkey: Q
Cost: 100 mana
Cooldown: 8 sec
Range: 450
400% physical damage unit object
Ancient strength A0Q2 1 100% physical damage unit object

Raw Unit Ability Containers

Skill Rawcode Passive Children
A01M A01M
Regeneration A059
Bloodbath A0IC
Axe Throw A0PM
Ancient strength A0Q2
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Ancient (H00I) units\creeps\IceTroll\IceTroll.mdl ReplaceableTextures\CommandButtons\BTNForestTroll.blp A01M (A01M)
Regeneration (A059)
Bloodbath (A0IC)
Axe Throw (A0PM)
Ancient strength (A0Q2)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 600; titan crystal: 5 Trig_evolutionbutton_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_evolutionbutton_Func028Func003Func003Func012C
script war3map.jass Trig_evolutionbutton_Actions