Empty
| Field |
Value |
| Progression family |
Human |
| Path/Tier |
not extracted |
| Stat focus |
not extracted |
| Primary unit rawcode |
Hpal |
| Primary unit reference |
Empty |
| Raw unit variants |
Hpal |
Possible Character Names
Empty
Full Progression Paths
| Path |
Requirements |
Terminal |
| No full path chain extracted |
|
|
Transitions Into This Class
| From |
To |
Raw Unit Edges |
Requirements |
Trigger |
| No direct JASS transition extracted |
|
|
|
|
Transitions Out Of This Class
| From |
To |
Raw Unit Edges |
Requirements |
Trigger |
| No direct JASS transition extracted |
|
|
|
|
Character Screen Abilities
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability |
Rawcode |
Class Ability Level |
Key Facts |
Effect |
Source |
| No visible entries extracted |
|
|
|
|
|
Unit Passives And Built-In Abilities
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability |
Rawcode |
Class Ability Level |
Key Facts |
Effect |
Source |
| No visible entries extracted |
|
|
|
|
|
Raw Unit Ability Containers
| Skill |
Rawcode |
Passive Children |
| No skills extracted |
|
|
Raw Unit Variants
| Variant |
Unit |
Model |
Icon |
Skills |
| base |
Empty (Hpal) |
units\undead\Abomination\Abomination.mdl |
ReplaceableTextures\CommandButtons\BTNAbomination.blp |
none extracted |
Unlock Signals
| Requirement Signal |
Source |
| No explicit unlock signal extracted |
object data only |
Source Layers
| Layer |
File |
Trigger |
| game |
war3map.w3u |
|
| skin |
war3mapSkin.w3u |
|