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OriginCollector

Field Value
Progression family Maker
Path/Tier class path 1
Stat focus not extracted
Primary unit rawcode E007
Primary unit reference OriginCollector
Raw unit variants E007, E008

Possible Character Names

Sekgon, Sigon, Bisloba, Sus, Skar

Full Progression Paths

Path Requirements Terminal
Maker -> OriginCollector -> Harvester -> Ender Maker -> OriginCollector: hero level 200
OriginCollector -> Harvester: hero level 600; titan crystal: 5
Harvester -> Ender: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Ender

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
Maker (H01M) OriginCollector (E007) H01M -> E007 hero level 200 Trig_classpath1_Func030Func011C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
OriginCollector (E007) Harvester (E009) E007 -> E00A
E008 -> E00A
hero level 600; titan crystal: 5 Trig_evolutionbutton_Func028Func003Func002Func024C

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Creation Creation A0AX 1 Hotkey: Q
Cost: 0 mana
Cooldown: 1 sec
Create a creature unit object
Melee stance Melee stance A0B8 1 Hotkey: W
Cost: 20 mana
Cooldown: 5 sec
Melee stance unit object
Ranged stance Ranged stance A0B9 1 Hotkey: W
Cost: 20 mana
Cooldown: 5 sec
Ranged stance unit object
Creation aura A0B2 1 10% and healing power unit object: Passives (A0BB)
Essence rip A0BA 1 100/150/200%(tier1/tier2/tier3) magic damage per second
4 seconds
unit object: Passives (A0BB)
Adaptability Adaptability A0PC 1 25 seconds
30 critical rate and critical damage
unit object: Passives (A0BB)
Soul Reaper A0W7 1 your creation is molded into a Soul Reaper, greatly increasing his fighting ability. unit object: Passives (A0BB)
Minions A15T 1 Minions scale out of your HP, Physical damage and Armor on a scale depending on minion.
Minions benefit from Evasion, Accuracy, Magic and Critical resistance, Critical rate, Critical Power and Armor Penetration at full scale.
Minions do not use your Attack Speed, Movement Speed, Mana and HP Regeneration, Skill cost reduction and Alchemy.
unit object: Passives (A0BB)
Creation aura A0B2 1 10% and healing power unit object: Passives (A15L)
Adaptability Adaptability A0PC 1 25 seconds
30 critical rate and critical damage
unit object: Passives (A15L)
Soul Reaper A0W7 1 your creation is molded into a Soul Reaper, greatly increasing his fighting ability. unit object: Passives (A15L)
Minions A15T 1 Minions scale out of your HP, Physical damage and Armor on a scale depending on minion.
Minions benefit from Evasion, Accuracy, Magic and Critical resistance, Critical rate, Critical Power and Armor Penetration at full scale.
Minions do not use your Attack Speed, Movement Speed, Mana and HP Regeneration, Skill cost reduction and Alchemy.
unit object: Passives (A15L)

Raw Unit Ability Containers

Skill Rawcode Passive Children
Creation Creation A0AX
Melee stance Melee stance A0B8
Ranged stance Ranged stance A0B9
Passives A0BB Creation aura (A0B2)
Essence rip (A0BA)
Adaptability Adaptability (A0PC)
Soul Reaper (A0W7)
Minions (A15T)
Passives A15L Creation aura (A0B2)
Adaptability Adaptability (A0PC)
Soul Reaper (A0W7)
Minions (A15T)
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
melee OriginCollector (E007) units\creeps\SatyrTrickster\SatyrTrickster.mdl ReplaceableTextures\CommandButtons\BTNSatyrTrickster.blp Creation Creation (A0AX)
Ranged stance Ranged stance (A0B9)
Passives (A0BB)
AInv (AInv)
ranged OriginCollector (E008) units\creeps\SatyrTrickster\SatyrTrickster.mdl ReplaceableTextures\CommandButtons\BTNSatyrTrickster.blp Creation Creation (A0AX)
Melee stance Melee stance (A0B8)
Passives (A15L)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 200 Trig_classpath1_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_classpath1_Actions
script war3map.jass Trig_evolutionbutton_Func028Func003Func002Func024Func011C