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Stash

Field Value
Progression family Human
Path/Tier not extracted
Stat focus INT
Primary unit rawcode H012
Primary unit reference Stash
Raw unit variants H012

Possible Character Names

No proper names extracted from unit data.

Full Progression Paths

Path Requirements Terminal
No full path chain extracted

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
No direct JASS transition extracted

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
No direct JASS transition extracted

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Avul Avul 1 unit object

Raw Unit Ability Containers

Skill Rawcode Passive Children
AInv AInv
Avul Avul

Raw Unit Variants

Variant Unit Model Icon Skills
base Stash (H012) buildings\human\ArcaneVault\ArcaneVault.mdl ReplaceableTextures\CommandButtons\BTNArcaneVault.blp AInv (AInv)
Avul (Avul)

Unlock Signals

Requirement Signal Source
No explicit unlock signal extracted object data only

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u