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Bandit

Field Value
Progression family Human
Path/Tier class path 1
Stat focus AGI
Primary unit rawcode H007
Primary unit reference Bandit
Raw unit variants H007

Possible Character Names

Granis, Jorn, Sage, Malak, Gavinra, Morlune, Agaman, Ballador, Manadar, Zann, Ariu, Aurrius, Karnwield

Full Progression Paths

Path Requirements Terminal
Human -> Bandit -> Marauder -> Greed Human -> Bandit: hero level 200
Bandit -> Marauder: hero level 600; titan crystal: 5
Marauder -> Greed: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Greed

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
Human (H000) Bandit (H007) H000 -> H007 hero level 200 Trig_classpath1_Func030Func001C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
Bandit (H007) Marauder (H00G) H007 -> H00G hero level 600; titan crystal: 5 Trig_evolutionbutton_Func028Func003Func002Func002C

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Slash Slash A05E 2 Hotkey: Q
Cooldown: 5.5 sec
Range: 400
300% physical damage unit object
Dirty Tricks A00Y 1 15 critical
40 critical power
unit object: Passives (A08W)
Light weapon's specialization A064 1 Physical damage is increased by 20% unit object: Passives (A08W)
Ranstep Ranstep A0PL 3 Hotkey: W
Cooldown: 5 sec
Range: 450
500% physical damage unit object

Raw Unit Ability Containers

Skill Rawcode Passive Children
Slash Slash A05E
Passives A08W Dirty Tricks (A00Y)
Light weapon's specialization (A064)
Ranstep Ranstep A0PL
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Bandit (H007) war3mapImported\BanditEnforcerV4.mdl ReplaceableTextures\CommandButtons\BTNBanditSpearThrower.blp Slash Slash (A05E)
Passives (A08W)
Ranstep Ranstep (A0PL)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 200 Trig_classpath1_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_classpath1_Actions
script war3map.jass Trig_evolutionbutton_Func028Func003Func002Func002C