Immortal¶
| Field | Value |
|---|---|
| Progression family | Orc |
| Path/Tier | evolution |
| Stat focus | STR |
| Primary unit rawcode | O004 |
| Primary unit reference | Immortal |
| Raw unit variants | O004 |
Possible Character Names¶
Tojara, Nikoro, Kajind, Mikasa, Samuro, Akinos, Mazuru, Yozshura, Daisho, Kigami, Arashicage, Smash, Jubei
Full Progression Paths¶
| Path | Requirements | Terminal |
|---|---|---|
| Orc -> Defender -> Immortal -> Eternal | Orc -> Defender: hero level 200 Defender -> Immortal: hero level 600; titan crystal: 5 Immortal -> Eternal: hero level 1000; titan crystal: 10; location: Hall of the Aspects |
Eternal |
Transitions Into This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
Defender (O002) |
Immortal (O004) |
O002 -> O004 |
hero level 600; titan crystal: 5 | Trig_evolutionbutton_Func028Func003Func002Func007C |
Transitions Out Of This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
Immortal (O004) |
Eternal (O006) |
O004 -> O006 |
hero level 1000; titan crystal: 10; location: Hall of the Aspects | Trig_evolutionbutton_Func028Func003Func003Func008C |
Character Screen Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
| No visible entries extracted |
Unit Passives And Built-In Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
| A01M | A01M |
1 | Hotkey: D Cooldown: 3 sec |
9 seconds 25% for the duration |
unit object |
A035 |
1 | Hotkey: W Cost: 0 mana Cooldown: 10 sec |
100% physical damage 250% armor damage 20% and armor 30 seconds |
unit object | |
A05K |
2 | Hotkey: Q Cooldown: 6 sec Range: 600 |
300% physical damage | unit object | |
| Warcry | A00W |
1 | Increases physical damage of nearby allies by 20% | unit object: Passives (A08J) |
|
| Deadly defense | A08G |
2 | 150% armor 5% chance to reduce damage 50% and heal |
unit object: Passives (A08J) |
|
| Resilience | A08L |
1 | Increases armor by 20 and boosts it by +20% | unit object: Passives (A08J) |
Raw Unit Ability Containers¶
| Skill | Rawcode | Passive Children |
|---|---|---|
| A01M | A01M |
|
A035 |
||
A05K |
||
| Passives | A08J |
Warcry (A00W)Deadly defense ( A08G)Resilience ( A08L) |
| AInv | AInv |
Raw Unit Variants¶
| Variant | Unit | Model | Icon | Skills |
|---|---|---|---|---|
| base | Immortal (O004) |
war3mapImported\Thrall.mdl | ReplaceableTextures\CommandButtons\BTNThrall.blp |
A01M (A01M)A035)A05K)Passives ( A08J)AInv ( AInv) |
Unlock Signals¶
| Requirement Signal | Source |
|---|---|
| hero level 600; titan crystal: 5 | Trig_evolutionbutton_Actions |
Source Layers¶
| Layer | File | Trigger |
|---|---|---|
| game | war3map.w3u | |
| skin | war3mapSkin.w3u | |
| script | war3map.jass | Trig_evolutionbutton_Func028Func003Func003Func008C |
| script | war3map.jass | Trig_evolutionbutton_Actions |