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Night

Field Value
Progression family NightElf
Path/Tier evolution
Stat focus not extracted
Primary unit rawcode E005
Primary unit reference Night Night
Raw unit variants E005, E00I, E00J, E00K, E00L, E00N, E00O, E00P, E00V, E00Y, E010, E013, E014, E019

Possible Character Names

Shannara, Persephone, Sinon, Gostosa, Gale, Ezra, Thot, Luna, Tifa, Nyx, Guinevere, Usopp, Tesla, Shiba Tatsuya, Saihamm, Wigglestab, Juvia, Asmodeus, Hawkeye

By Unit Variant

Variant Unit Names
base Night Night (E005) Shannara, Persephone, Sinon, Gostosa, Gale, Ezra, Thot, Luna, Tifa, Nyx, Guinevere
4 skin 1 Night Night (E00I) Shannara, Persephone, Sinon, Gostosa, Gale, Ezra, Thot, Luna, Tifa, Nyx, Guinevere
4 skin 2 Night Night (E00J) Shannara, Persephone, Sinon, Gostosa, Gale, Ezra, Thot, Luna, Tifa, Nyx, Guinevere
4 skin 3 Night Night (E00K) Shannara, Persephone, Sinon, Gostosa, Gale, Ezra, Thot, Luna, Tifa, Nyx, Guinevere
4 skin 4 Night Night (E00L) Shannara, Persephone, Sinon, Gostosa, Gale, Ezra, Thot, Luna, Tifa, Nyx, Guinevere
4 skin 5 Night Night (E00N) Shannara, Persephone, Sinon, Gostosa, Gale, Ezra, Thot, Luna, Tifa, Nyx, Guinevere
4 skin 7 Night Night (E00O) Usopp
4 skin 6 Night Night (E00P) Tesla
4 skin 8 Night Night (E00V) Shiba Tatsuya
4 skin 9 Night Night (E00Y) Saihamm
4 skin 10 Night Night (E010) Wigglestab
4 skin 11 Night Night (E013) Juvia
4 skin 12 Night Night (E014) Asmodeus
4 skin 13 Night Night (E019) Hawkeye

Full Progression Paths

Path Requirements Terminal
NightElf -> NightHunter -> DarkRanger -> Night NightElf -> NightHunter: hero level 200
NightHunter -> DarkRanger: hero level 600; titan crystal: 5
DarkRanger -> Night: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Night

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
DarkRanger (E003) Night Night (E005) E003 -> E005 hero level 1000; titan crystal: 10; location: Hall of the Aspects Trig_evolutionbutton_Func028Func003Func003Func005C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
No direct JASS transition extracted

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Steady Shot Steady Shot A05C 1 Hotkey: Q
Cost: 0 mana
500% physical damage ability indexer
Sniper Shot Sniper Shot A0CC 1 Hotkey: W
Cost: 0 mana
Cooldown: 14 sec
1200% physical damage
0.5 seconds
ability indexer
Night arrow Night arrow A095 1 Hotkey: E
Cooldown: 8 sec
1000% physical damage
15% chance on a critical
100% Physical damage
ability indexer
Eclipse Eclipse A0EI 1 Hotkey: D
Cooldown: 50 sec
20 seconds
20 critical rate and critical damage
ability indexer
Dusk blast Dusk blast A0EK 1 Hotkey: F
Cost: 0 mana
Cooldown: 15 sec
Range: 600
1000% physical damage
15 seconds
ability indexer

Character Screen Skillbooks

Skillbook Rawcode Contains
Passives A13Z Kill Shot (A00N)
Steady Shot Steady Shot (A05C)
Night arrow Night arrow (A095)
Sniper Shot Sniper Shot (A0CC)
Eclipse Eclipse (A0EI)
Dusk blast Dusk blast (A0EK)

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Kill Shot A00N 1 10 and critical damage unit object: Passives (A08M)
Black Arrows A00S 1 1% damage unit object: Passives (A08M)
Weakpoint Shot A04V 1 5 and critical damage unit object: Passives (A08M)
Focus A0NC 1 20% and damage
5 seconds
unit object: Passives (A08M)

Raw Unit Ability Containers

Skill Rawcode Passive Children
Passives A08M Kill Shot (A00N)
Black Arrows (A00S)
Weakpoint Shot (A04V)
Focus (A0NC)
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Night Night (E005) war3mapImported\night.mdl Night
BTNnighticon.blp
Passives (A08M)
AInv (AInv)
4 skin 1 Night Night (E00I) war3mapImported\Tyrande.mdl Night
BTNtyrande.blp
Passives (A08M)
AInv (AInv)
4 skin 2 Night Night (E00J) war3mapImported\Shirakami Fubuki1.mdl Night
BTNfubuki shira.blp
Passives (A08M)
AInv (AInv)
4 skin 3 Night Night (E00K) war3mapImported\Shinon1.mdl Night
BTNshinon.blp
Passives (A08M)
AInv (AInv)
4 skin 4 Night Night (E00L) war3mapImported\Ishitar.mdl Night
BTNishitar.blp
Passives (A08M)
AInv (AInv)
4 skin 5 Night Night (E00N) war3mapImported\Mage.mdl Night
BTNwingcraftian.blp
Passives (A08M)
AInv (AInv)
4 skin 7 Night Night (E00O) war3mapImported[hero]wsp.mdl Night
BTNUsopp.blp
Passives (A08M)
AInv (AInv)
4 skin 6 Night Night (E00P) war3mapImported\Tesla.mdl Night
BTNtesla.blp
Passives (A08M)
AInv (AInv)
4 skin 8 Night Night (E00V) Shiba _Tasuya1.mdl Night
BTNshibatasuya.blp
Passives (A08M)
AInv (AInv)
4 skin 9 Night Night (E00Y) war3mapImported\Saihamm.mdl Night
BTNsaihammicon.blp
Passives (A08M)
AInv (AInv)
4 skin 10 Night Night (E010) war3mapImported\ratling_hero1.mdl Night
BTNratling.blp
Passives (A08M)
AInv (AInv)
4 skin 11 Night Night (E013) war3mapImported\Juvia2.mdl Night
BTNjuviazaicon.blp
Passives (A08M)
AInv (AInv)
4 skin 12 Night Night (E014) war3mapImported\WERWER2.mdl Night
BTNasmodeusskinicon.blp
Passives (A08M)
AInv (AInv)
4 skin 13 Night Night (E019) war3mapImported\Hawkeye1.mdl Night
BTNhawkeyeicon.blp
Passives (A08M)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 1000; titan crystal: 10; location: Hall of the Aspects Trig_evolutionbutton_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_testheros_public_Actions
script war3map.jass Trig_testheros_Actions
script war3map.jass Trig_evolutionbutton_Actions