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NightHunter

Field Value
Progression family NightElf
Path/Tier class path 1
Stat focus not extracted
Primary unit rawcode E001
Primary unit reference NightHunter
Raw unit variants E001

Possible Character Names

Kathris, Adora, Mora, Felor, Anara, Kera, Mave, Delas, Mir, Theora, Tygra, Ariel, Diana

Full Progression Paths

Path Requirements Terminal
NightElf -> NightHunter -> DarkRanger -> Night NightElf -> NightHunter: hero level 200
NightHunter -> DarkRanger: hero level 600; titan crystal: 5
DarkRanger -> Night: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Night

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
NightElf (E000) NightHunter (E001) E000 -> E001 hero level 200 Trig_classpath1_Func030Func002C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
NightHunter (E001) DarkRanger (E003) E001 -> E003 hero level 600; titan crystal: 5 Trig_evolutionbutton_Func028Func003Func002Func004C

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Steady Shot Steady Shot A05C 2 Hotkey: Q
Cooldown: 8 sec
Range: 700
300% physical damage unit object
Kill Shot A00N 1 10 and critical damage unit object: Passives (A08O)
Weakpoint Shot A04V 1 5 and critical damage unit object: Passives (A08O)
Focus A0NC 1 20% and damage
5 seconds
unit object: Passives (A08O)

Raw Unit Ability Containers

Skill Rawcode Passive Children
Steady Shot Steady Shot A05C
Passives A08O Kill Shot (A00N)
Weakpoint Shot (A04V)
Focus (A0NC)
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base NightHunter (E001) units\nightelf\Shandris\Shandris.mdl ReplaceableTextures\CommandButtons\BTNShandris.blp Steady Shot Steady Shot (A05C)
Passives (A08O)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 200 Trig_classpath1_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_classpath1_Actions
script war3map.jass Trig_evolutionbutton_Func028Func003Func002Func004C