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Omniforce

Field Value
Progression family Maker
Path/Tier evolution
Stat focus not extracted
Primary unit rawcode H01S
Primary unit reference Omniforce Omniforce
Raw unit variants H01S, H042, H048, H04Z, H05H, H05J, H05K, H05L, H06K, H07X, H096

Possible Character Names

Jailbait, Trap, Sus, Shiva, Gaia, Waifu, UwU, Sakura, Loli, Tatsumaki, Oneechan, Anabelle, Venus, Bisloba, Albedo, Kiana, Orphea, Illya, Patchouli Knowledge, Ysera, SCUD, Whitemane, Sora

By Unit Variant

Variant Unit Names
base Omniforce Omniforce (H01S) Jailbait, Trap, Sus, Shiva, Gaia, Waifu, UwU, Sakura, Loli, Tatsumaki, Oneechan, Anabelle, Venus
4 Skin 1 Omniforce Omniforce (H042) Shiva, Gaia, Waifu, UwU, Sakura, Loli, Trap, Tatsumaki, Oneechan, Jailbait, Anabelle, Bisloba, Sus, Venus
4 Skin 2 Omniforce Omniforce (H048) Albedo, Shiva, Gaia, Waifu, UwU, Sakura, Loli, Trap, Tatsumaki, Oneechan, Jailbait, Anabelle, Bisloba, Sus, Venus
4 Skin 3 Omniforce Omniforce (H04Z) Kiana
4 Skin 4 Omniforce Omniforce (H05H) Orphea
4 Skin 5 Omniforce Omniforce (H05J) Illya
4 Skin 6 Omniforce Omniforce (H05K) Patchouli Knowledge
4 Skin 7 Omniforce Omniforce (H05L) Ysera
4 Skin 8 Omniforce Omniforce (H06K) SCUD
4 Skin 9 Omniforce Omniforce (H07X) Whitemane
4 Skin 10 Omniforce Omniforce (H096) Sora

Full Progression Paths

Path Requirements Terminal
Maker -> OriginInfuser -> LifeMender -> Omniforce Maker -> OriginInfuser: hero level 200
OriginInfuser -> LifeMender: hero level 600; titan crystal: 5
LifeMender -> Omniforce: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Omniforce

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
LifeMender (H01P) Omniforce Omniforce (H01S) H01P -> H01S hero level 1000; titan crystal: 10; location: Hall of the Aspects Trig_evolutionbutton_Func028Func003Func003Func028C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
No direct JASS transition extracted

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Creation Creation A0AX 1 Hotkey: Q
Cost: 0 mana
Cooldown: 1 sec
Create a creature ability indexer
Renew Life Renew Life A166 1 Hotkey: Q
Cooldown: 12 sec
20% heal
8 seconds heal
15% heal
ability indexer
Essence heal A0B4 1 Hotkey: W
Cost: 0 mana
Cooldown: 2.5 sec
125% heal ability indexer
Seed of life A0BL 1 Hotkey: E
Cost: 0 mana
Cooldown: 30 sec
15% heal ability indexer
Tree of life A0I5 1 Hotkey: D
Cost: 0 mana
Cooldown: 30 sec
15% healpower per second
15 seconds
ability indexer
Life Bubble Life Bubble A15H 1 Hotkey: F
Cooldown: 15 sec
150% heal
10 seconds
200% magic damage and allies are heal
25% healpower per second
ability indexer

Character Screen Skillbooks

Skillbook Rawcode Contains
Passives A14D Creation Creation (A0AX)
Essence heal (A0B4)
Seed of life (A0BL)
Tree of life (A0I5)
Life Bubble Life Bubble (A15H)
Renew Life Renew Life (A166)

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Creation aura A0B2 1 10% and healing power unit object: Passives (A0BK)
Focused Power A0C8 1 50% heal
150% magic damage
unit object: Passives (A0BK)
Minions A15T 1 Minions scale out of your HP, Physical damage and Armor on a scale depending on minion.
Minions benefit from Evasion, Accuracy, Magic and Critical resistance, Critical rate, Critical Power and Armor Penetration at full scale.
Minions do not use your Attack Speed, Movement Speed, Mana and HP Regeneration, Skill cost reduction and Alchemy.
unit object: Passives (A0BK)

Raw Unit Ability Containers

Skill Rawcode Passive Children
Passives A0BK Creation aura (A0B2)
Focused Power (A0C8)
Minions (A15T)
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Omniforce Omniforce (H01S) war3mapImported\Alter_Origami.mdl Omniforce
BTNomniforceicon.blp
Passives (A0BK)
AInv (AInv)
4 Skin 1 Omniforce Omniforce (H042) war3mapImported\opt_fixZhongLi.mdl Omniforce
BTNZhongli.blp
Passives (A0BK)
AInv (AInv)
4 Skin 2 Omniforce Omniforce (H048) war3mapImported\opt_300_Heroes_Albedo.mdl Omniforce
BTNalbedo2.blp
Passives (A0BK)
AInv (AInv)
4 Skin 3 Omniforce Omniforce (H04Z) war3mapImported\qyn1.mdl Omniforce
BTNkiana.blp
Passives (A0BK)
AInv (AInv)
4 Skin 4 Omniforce Omniforce (H05H) war3mapImported\OrpheaTC.mdl Omniforce
BTNorpheaicon.blp
Passives (A0BK)
AInv (AInv)
4 Skin 5 Omniforce Omniforce (H05J) war3mapImported\yiliya.mdl Omniforce
BTNilliyaicon.blp
Passives (A0BK)
AInv (AInv)
4 Skin 6 Omniforce Omniforce (H05K) war3mapImported\MQ.mdl Omniforce
BTNpatchouliiconrobe.blp
Passives (A0BK)
AInv (AInv)
4 Skin 7 Omniforce Omniforce (H05L) war3mapImported\CS_Ysera.mdl Omniforce
BTNyseraicon.blp
Passives (A0BK)
AInv (AInv)
4 Skin 8 Omniforce Omniforce (H06K) war3mapImported\scudwtf.mdl Omniforce
BTNscudicon.blp
Passives (A0BK)
AInv (AInv)
4 Skin 9 Omniforce Omniforce (H07X) war3mapImported\Whitemane1.mdl Omniforce
BTNwhitemaneicon.blp
Passives (A0BK)
AInv (AInv)
4 Skin 10 Omniforce Omniforce (H096) war3mapImported\sora8.mdl Omniforce
BTNsorakagaicon.blp
Passives (A0BK)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 1000; titan crystal: 10; location: Hall of the Aspects Trig_evolutionbutton_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_testheros_public_Actions
script war3map.jass Trig_testheros_Actions
script war3map.jass Trig_evolutionbutton_Actions