Skip to content

Scout

Field Value
Progression family Dwarf
Path/Tier class path 2
Stat focus not extracted
Primary unit rawcode E00E
Primary unit reference Scout
Raw unit variants E00E

Possible Character Names

Root

Full Progression Paths

Path Requirements Terminal
Dwarf -> Scout -> Sniper -> Diligence Dwarf -> Scout: hero level 200
Scout -> Sniper: hero level 600; titan crystal: 5
Sniper -> Diligence: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Diligence

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
Dwarf Dwarf (O00O) Scout (E00E) O00O -> E00E hero level 200 Trig_classpath2_Func026Func008C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
Scout (E00E) Sniper (E00G) E00E -> E00G hero level 600; titan crystal: 5 Trig_evolutionbutton_Func028Func003Func002Func017C

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Heart of the Mountain A0M4 1 Resilience is increased by 10% unit object
Lock and load Lock and load A0MH 3 Hotkey: Q
Cooldown: 10 sec
100% physical damage
10 seconds
unit object
Perfect Shot Perfect Shot A0MI 3 Hotkey: W
Cooldown: 10 sec
Range: 700
150% physical damage
50% physical damage per second and reducing armor
15 seconds
unit object

Raw Unit Ability Containers

Skill Rawcode Passive Children
Heart of the Mountain A0M4
Lock and load Lock and load A0MH
Perfect Shot Perfect Shot A0MI
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Scout (E00E) units\human\Rifleman\Rifleman.mdl ReplaceableTextures\CommandButtons\BTNRifleman.blp Heart of the Mountain (A0M4)
Lock and load Lock and load (A0MH)
Perfect Shot Perfect Shot (A0MI)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 200 Trig_classpath2_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_classpath2_Actions
script war3map.jass Trig_evolutionbutton_Func028Func003Func002Func017C