Sniper¶
| Field | Value |
|---|---|
| Progression family | Dwarf |
| Path/Tier | evolution |
| Stat focus | not extracted |
| Primary unit rawcode | E00G |
| Primary unit reference | Sniper |
| Raw unit variants | E00G |
Possible Character Names¶
Kek
Full Progression Paths¶
| Path | Requirements | Terminal |
|---|---|---|
| Dwarf -> Scout -> Sniper -> Diligence | Dwarf -> Scout: hero level 200 Scout -> Sniper: hero level 600; titan crystal: 5 Sniper -> Diligence: hero level 1000; titan crystal: 10; location: Hall of the Aspects |
Diligence |
Transitions Into This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
Scout (E00E) |
Sniper (E00G) |
E00E -> E00G |
hero level 600; titan crystal: 5 | Trig_evolutionbutton_Func028Func003Func002Func017C |
Transitions Out Of This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
Sniper (E00G) |
E00F) |
E00G -> E00F |
hero level 1000; titan crystal: 10; location: Hall of the Aspects | Trig_evolutionbutton_Func028Func003Func003Func018C |
Character Screen Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
| No visible entries extracted |
Unit Passives And Built-In Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
A0MH |
2 | Hotkey: Q Cooldown: 10 sec |
200% physical damage 10 seconds |
unit object | |
A0MI |
2 | Hotkey: W Cooldown: 10 sec Range: 700 |
200% physical damage 100% physical damage per second and reducing armor 15 seconds |
unit object | |
A0ML |
1 | Hotkey: E Cost: 0 mana Cooldown: 6 sec |
1300% physical damage | unit object | |
| Heart of the Mountain | A0M4 |
1 | Resilience is increased by 10% | unit object: Passives (A0MN) |
Raw Unit Ability Containers¶
| Skill | Rawcode | Passive Children |
|---|---|---|
A0MH |
||
A0MI |
||
A0ML |
||
| Passives | A0MN |
Heart of the Mountain (A0M4) |
| AInv | AInv |
Raw Unit Variants¶
| Variant | Unit | Model | Icon | Skills |
|---|---|---|---|---|
| base | Sniper (E00G) |
war3mapImported\RiflemanElite1.mdl | ReplaceableTextures\CommandButtons\BTNRifleman.blp |
A0MH)A0MI)A0ML)Passives ( A0MN)AInv ( AInv) |
Unlock Signals¶
| Requirement Signal | Source |
|---|---|
| hero level 600; titan crystal: 5 | Trig_evolutionbutton_Actions |
Source Layers¶
| Layer | File | Trigger |
|---|---|---|
| game | war3map.w3u | |
| skin | war3mapSkin.w3u | |
| script | war3map.jass | Trig_evolutionbutton_Func028Func003Func003Func018C |
| script | war3map.jass | Trig_evolutionbutton_Actions |