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Sniper

Field Value
Progression family Dwarf
Path/Tier evolution
Stat focus not extracted
Primary unit rawcode E00G
Primary unit reference Sniper
Raw unit variants E00G

Possible Character Names

Kek

Full Progression Paths

Path Requirements Terminal
Dwarf -> Scout -> Sniper -> Diligence Dwarf -> Scout: hero level 200
Scout -> Sniper: hero level 600; titan crystal: 5
Sniper -> Diligence: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Diligence

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
Scout (E00E) Sniper (E00G) E00E -> E00G hero level 600; titan crystal: 5 Trig_evolutionbutton_Func028Func003Func002Func017C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
Sniper (E00G) Diligence Diligence (E00F) E00G -> E00F hero level 1000; titan crystal: 10; location: Hall of the Aspects Trig_evolutionbutton_Func028Func003Func003Func018C

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Lock and load Lock and load A0MH 2 Hotkey: Q
Cooldown: 10 sec
200% physical damage
10 seconds
unit object
Perfect Shot Perfect Shot A0MI 2 Hotkey: W
Cooldown: 10 sec
Range: 700
200% physical damage
100% physical damage per second and reducing armor
15 seconds
unit object
Kill Shot Kill Shot A0ML 1 Hotkey: E
Cost: 0 mana
Cooldown: 6 sec
1300% physical damage unit object
Heart of the Mountain A0M4 1 Resilience is increased by 10% unit object: Passives (A0MN)

Raw Unit Ability Containers

Skill Rawcode Passive Children
Lock and load Lock and load A0MH
Perfect Shot Perfect Shot A0MI
Kill Shot Kill Shot A0ML
Passives A0MN Heart of the Mountain (A0M4)
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Sniper (E00G) war3mapImported\RiflemanElite1.mdl ReplaceableTextures\CommandButtons\BTNRifleman.blp Lock and load Lock and load (A0MH)
Perfect Shot Perfect Shot (A0MI)
Kill Shot Kill Shot (A0ML)
Passives (A0MN)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 600; titan crystal: 5 Trig_evolutionbutton_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_evolutionbutton_Func028Func003Func003Func018C
script war3map.jass Trig_evolutionbutton_Actions