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Troll

Field Value
Progression family Troll
Path/Tier starter/base
Stat focus not extracted
Primary unit rawcode H004
Primary unit reference Troll
Raw unit variants H004

Possible Character Names

Hor'viklus, Zyg'kange, Bulnakaet, Bor'vo, Ky'myngual, Hu'lyves, Jyfa'zo, Parkha, Trel'me, Urengu

Full Progression Paths

Path Requirements Terminal
Troll -> Warlord -> Ancient -> Brave Troll -> Warlord: hero level 200
Warlord -> Ancient: hero level 600; titan crystal: 5
Ancient -> Brave: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Brave
Troll -> Berzerker -> Bloodthirster -> Fury Troll -> Berzerker: hero level 200
Berzerker -> Bloodthirster: hero level 600; titan crystal: 5
Bloodthirster -> Fury: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Fury

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
No direct JASS transition extracted

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
Troll (H004) Berzerker (H005) H004 -> H005 hero level 200 Trig_classpath1_Func030Func005C
Troll (H004) Warlord (H006) H004 -> H006 hero level 200 Trig_classpath2_Func026Func005C

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Regeneration A059 1 0.6% heal
2 seconds
unit object
Axe Throw A0PM 4 Hotkey: Q
Cost: 100 mana
Cooldown: 8 sec
Range: 450
200% physical damage unit object

Raw Unit Ability Containers

Skill Rawcode Passive Children
Regeneration A059
Axe Throw A0PM
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Troll (H004) units\creeps\ForestTroll\ForestTroll.mdl ReplaceableTextures\CommandButtons\BTNForestTroll.blp Regeneration (A059)
Axe Throw (A0PM)
AInv (AInv)

Unlock Signals

Requirement Signal Source
No explicit unlock signal extracted object data only

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_classpath1_Func030Func005Func011C
script war3map.jass Trig_classpath2_Func026Func005Func011C
script war3map.jass Trig_newheropick_Actions