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Wild

Field Value
Progression family Druid
Path/Tier evolution
Stat focus AGI
Primary unit rawcode H07A
Primary unit reference Wild Wild
Raw unit variants H07A, H07V

Possible Character Names

Dire

Full Progression Paths

Path Requirements Terminal
Druid -> HighDruid -> Nature'sGuardian -> Wild Druid -> HighDruid: hero level 200
HighDruid -> Nature'sGuardian: hero level 600; titan crystal: 5
Nature'sGuardian -> Wild: hero level 1000; titan crystal: 10; location: Wild Region of Power
Wild

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
Nature'sGuardian (H07Q) Wild Wild (H07A) H07Q -> H07A hero level 1000; titan crystal: 10; location: Wild Region of Power Trig_evolutionbutton_Func028Func003Func003Func002Func005C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
No direct JASS transition extracted

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Slashing Claw Slashing Claw A0TN 1 Hotkey: Q
Cost: 30 mana
Cooldown: 4 sec
Range: 200
600% damage ability indexer
Rake Rake A0TP 1 Hotkey: W
Cost: 35 mana
Range: 300
300% physical damage per second
15 seconds
ability indexer
Pounce Pounce A0TO 1 Hotkey: E
Cost: 10 mana
Cooldown: 6 sec
300% physical damage
200% physical damage
ability indexer
Rip Rip A0TQ 1 Hotkey: D
Cost: 25 mana
Cooldown: 10.1 sec
Range: 300
100% bleed physical damage per second
10 seconds
ability indexer
Ferocious Bite Ferocious Bite A0TR 1 Hotkey: F
Cost: 25 mana
Cooldown: 5 sec
Range: 300
200% physical damage
200% more physical damage
ability indexer

Character Screen Skillbooks

Skillbook Rawcode Contains
Passives Passives A14O Slashing Claw Slashing Claw (A0TN)
Pounce Pounce (A0TO)
Rake Rake (A0TP)
Rip Rip (A0TQ)
Ferocious Bite Ferocious Bite (A0TR)

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Dreadful Bleeding Dreadful Bleeding A0A4 1 15 Critical
30 Critical Power
unit object: Passives Passives (A0TM)
Survival Instinct Survival Instinct A0A5 1 100% Heal
10 seconds
50% increased physical damage
60 seconds cooldown
unit object: Passives Passives (A0TM)
Energy A16J 1 Replaces mana with Energy
Energy regenerates over time, mana regeneration does not apply to energy regen.
Skill cost reduction applies to energy costs.
unit object: Passives Passives (A0TM)

Raw Unit Ability Containers

Skill Rawcode Passive Children
Passives Passives A0TM Dreadful Bleeding Dreadful Bleeding (A0A4)
Survival Instinct Survival Instinct (A0A5)
Energy (A16J)
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Wild Wild (H07A) war3mapImported\druidcat1.mdl Wild
BTNdruidcaticon.blp
Passives Passives (A0TM)
AInv (AInv)
4 skin 1 Wild Wild (H07V) war3mapImported\Lion Heart2.mdl Wild
BTNlionhearticon.blp
Passives Passives (A0TM)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 1000; titan crystal: 10; location: Wild Region of Power Trig_evolutionbutton_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_testheros_public_Actions
script war3map.jass Trig_testheros_Actions
script war3map.jass Trig_evolutionbutton_Actions