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Evolution

Field Value
Progression family Egg
Path/Tier evolution
Stat focus not extracted
Primary unit rawcode H057
Primary unit reference Evolution Evolution
Raw unit variants H057, H03T, H07S, H08Y, H08Z

Possible Character Names

Vuraxio, Fomor, Cancer, Warboss, Boi, Bahamut

By Unit Variant

Variant Unit Names
base Evolution Evolution (H057) Vuraxio
4 skin 1 Evolution Evolution (H03T) Fomor
4 skin 2 Evolution Evolution (H07S) Cancer
4 skin 3 Evolution Evolution (H08Y) Warboss, Boi
4 skin 4 Evolution Evolution (H08Z) Bahamut

Full Progression Paths

Path Requirements Terminal
Egg -> Fleshling -> Amalgamation -> Evolution Egg -> Fleshling: hero level 200
Fleshling -> Amalgamation: hero level 600; titan crystal: 5
Amalgamation -> Evolution: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Evolution

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
Amalgamation (H059) Evolution Evolution (H057) H059 -> H057 hero level 1000; titan crystal: 10; location: Hall of the Aspects Trig_evolutionbutton_Func028Func003Func003Func021C

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
No direct JASS transition extracted

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Meat eruption A0QF 1 Hotkey: Q
Cost: 0 mana
400% damage ability indexer
Grapple Grapple A0QV 1 Hotkey: W
Cost: 0 mana
Range: 550
400% physical damage ability indexer
Fleshy Standard Fleshy Standard A0QH 1 Cost: 0 mana
Cooldown: 22 sec
15 seconds
200% physical damage
20% armor
2% HP per second
ability indexer
A01M A01M 1 Hotkey: D
Cooldown: 3 sec
9 seconds
25% for the duration
ability indexer
Adrenaline Rush Adrenaline Rush A0QW 1 Hotkey: F
Cooldown: 40 sec
30% and regen
15 seconds
ability indexer

Character Screen Skillbooks

Skillbook Rawcode Contains
Passives A14L A01M (A01M)
Meat eruption (A0QF)
Fleshy Standard Fleshy Standard (A0QH)
Grapple Grapple (A0QV)
Adrenaline Rush Adrenaline Rush (A0QW)

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Mutated A0PZ 1 20% and magic resist unit object: Passives (A0QN)
Adaptation A0QD 1 50% armor and magic resist
25% If heal
25% Physical damage and Health Regen
unit object: Passives (A0QN)
Ceratin Carapace A0QE 1 12.5% max HP in damage unit object: Passives (A0QN)
Mutated Body S009 1 15% Health and Armor unit object: Passives (A0QN)

Raw Unit Ability Containers

Skill Rawcode Passive Children
Passives A0QN Mutated (A0PZ)
Adaptation (A0QD)
Ceratin Carapace (A0QE)
Mutated Body (S009)
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Evolution Evolution (H057) war3mapImported\evolution.mdl Evolution
BTNevolution.blp
Passives (A0QN)
AInv (AInv)
4 skin 1 Evolution Evolution (H03T) war3mapImported\fomor1.mdl Evolution
BTNfomoricon.blp
Passives (A0QN)
AInv (AInv)
4 skin 2 Evolution Evolution (H07S) war3mapImported\crab2alliance1.mdl Evolution
BTNinv_crab2alliance.blp
Passives (A0QN)
AInv (AInv)
4 skin 3 Evolution Evolution (H08Y) war3mapImported\Warboss1.mdl Evolution
BTNwarbossicon.blp
Passives (A0QN)
AInv (AInv)
4 skin 4 Evolution Evolution (H08Z) war3mapImported\bahm1.mdl Evolution
BTNbahamuticon.blp
Passives (A0QN)
AInv (AInv)

Unlock Signals

Requirement Signal Source
hero level 1000; titan crystal: 10; location: Hall of the Aspects Trig_evolutionbutton_Actions

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_testheros_Actions
script war3map.jass Trig_evolutionbutton_Actions