Human¶
| Field | Value |
|---|---|
| Progression family | Human |
| Path/Tier | starter/base |
| Stat focus | AGI |
| Primary unit rawcode | H000 |
| Primary unit reference | Human |
| Raw unit variants | H000 |
Possible Character Names¶
Granis, Jorn, Sage, Malak, Gavinra, Morlune, Agaman, Ballador, Manadar, Zann, Ariu, Aurrius, Karnwield
Full Progression Paths¶
| Path | Requirements | Terminal |
|---|---|---|
| Human -> FireMageApprentice -> FireMaster -> Fire | Human -> FireMageApprentice: hero level 200; True Fire Frostfire Ruins completion; item: Become a fire mage apprentice FireMageApprentice -> FireMaster: hero level 600; titan crystal: 5 FireMaster -> Fire: hero level 1000; titan crystal: 10; location: Hall of the Aspects |
Fire |
| Human -> Bandit -> Marauder -> Greed | Human -> Bandit: hero level 200 Bandit -> Marauder: hero level 600; titan crystal: 5 Marauder -> Greed: hero level 1000; titan crystal: 10; location: Hall of the Aspects |
Greed |
| Human -> Fighter -> Veteran -> Honor | Human -> Fighter: hero level 200 Fighter -> Veteran: hero level 600; titan crystal: 5 Veteran -> Honor: hero level 1000; titan crystal: 10; location: Hall of the Aspects |
Honor |
Transitions Into This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
| No direct JASS transition extracted |
Transitions Out Of This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
Human (H000) |
Bandit (H007) |
H000 -> H007 |
hero level 200 | Trig_classpath1_Func030Func001C |
Human (H000) |
Fighter (H008) |
H000 -> H008 |
hero level 200 | Trig_classpath2_Func026Func001C |
Human (H000) |
FireMageApprentice (H06B) |
H000 -> H06B |
hero level 200; True Fire Frostfire Ruins completion; item: Become a fire mage apprentice | Trig_magerepicktrigger_Func001C |
Character Screen Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
| No visible entries extracted |
Unit Passives And Built-In Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
A05E |
4 | Hotkey: Q Cooldown: 5.5 sec Range: 400 |
200% physical damage | unit object | |
| Light weapon's specialization | A064 |
1 | Physical damage is increased by 20% | unit object |
Raw Unit Ability Containers¶
| Skill | Rawcode | Passive Children |
|---|---|---|
A05E |
||
| Light weapon's specialization | A064 |
|
| AInv | AInv |
Raw Unit Variants¶
| Variant | Unit | Model | Icon | Skills |
|---|---|---|---|---|
| base | Human (H000) |
units\creeps\Bandit\Bandit.mdl | ReplaceableTextures\CommandButtons\BTNBandit.blp |
A05E)Light weapon's specialization ( A064)AInv ( AInv) |
Unlock Signals¶
| Requirement Signal | Source |
|---|---|
| No explicit unlock signal extracted | object data only |
Source Layers¶
| Layer | File | Trigger |
|---|---|---|
| game | war3map.w3u | |
| skin | war3mapSkin.w3u | |
| script | war3map.jass | Trig_classpath1_Func030Func001Func011C |
| script | war3map.jass | Trig_classpath2_Func026Func001Func011C |
| script | war3map.jass | Trig_newheropick_Actions |