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Human

Field Value
Progression family Human
Path/Tier starter/base
Stat focus AGI
Primary unit rawcode H000
Primary unit reference Human
Raw unit variants H000

Possible Character Names

Granis, Jorn, Sage, Malak, Gavinra, Morlune, Agaman, Ballador, Manadar, Zann, Ariu, Aurrius, Karnwield

Full Progression Paths

Path Requirements Terminal
Human -> FireMageApprentice -> FireMaster -> Fire Human -> FireMageApprentice: hero level 200; True Fire Frostfire Ruins completion; item: Become a fire mage apprentice
FireMageApprentice -> FireMaster: hero level 600; titan crystal: 5
FireMaster -> Fire: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Fire
Human -> Bandit -> Marauder -> Greed Human -> Bandit: hero level 200
Bandit -> Marauder: hero level 600; titan crystal: 5
Marauder -> Greed: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Greed
Human -> Fighter -> Veteran -> Honor Human -> Fighter: hero level 200
Fighter -> Veteran: hero level 600; titan crystal: 5
Veteran -> Honor: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Honor

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
No direct JASS transition extracted

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
Human (H000) Bandit (H007) H000 -> H007 hero level 200 Trig_classpath1_Func030Func001C
Human (H000) Fighter (H008) H000 -> H008 hero level 200 Trig_classpath2_Func026Func001C
Human (H000) FireMageApprentice (H06B) H000 -> H06B hero level 200; True Fire Frostfire Ruins completion; item: Become a fire mage apprentice Trig_magerepicktrigger_Func001C

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Slash Slash A05E 4 Hotkey: Q
Cooldown: 5.5 sec
Range: 400
200% physical damage unit object
Light weapon's specialization A064 1 Physical damage is increased by 20% unit object

Raw Unit Ability Containers

Skill Rawcode Passive Children
Slash Slash A05E
Light weapon's specialization A064
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base Human (H000) units\creeps\Bandit\Bandit.mdl ReplaceableTextures\CommandButtons\BTNBandit.blp Slash Slash (A05E)
Light weapon's specialization (A064)
AInv (AInv)

Unlock Signals

Requirement Signal Source
No explicit unlock signal extracted object data only

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_classpath1_Func030Func001Func011C
script war3map.jass Trig_classpath2_Func026Func001Func011C
script war3map.jass Trig_newheropick_Actions