Nature¶
| Field | Value |
|---|---|
| Progression family | Druid |
| Path/Tier | evolution |
| Stat focus | INT |
| Primary unit rawcode | H07M |
| Primary unit reference | |
| Raw unit variants | H07M |
Possible Character Names¶
Yloh
Full Progression Paths¶
| Path | Requirements | Terminal |
|---|---|---|
| Druid -> HighDruid -> Nature'sGuardian -> Nature | Druid -> HighDruid: hero level 200 HighDruid -> Nature'sGuardian: hero level 600; titan crystal: 5 Nature'sGuardian -> Nature: hero level 1000; titan crystal: 10; location: Ancient Grove Area |
Nature |
Transitions Into This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
Nature'sGuardian (H07Q) |
H07M) |
H07Q -> H07M |
hero level 1000; titan crystal: 10; location: Ancient Grove Area | Trig_evolutionbutton_Func028Func003Func003Func002Func002C |
Transitions Out Of This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
| No direct JASS transition extracted |
Character Screen Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
| Grow Sapling | A0U4 |
1 | Hotkey: Q Cooldown: 5 sec |
2 seconds 100% heal power per second 5 seconds |
ability indexer |
A0UA |
1 | Hotkey: W Cost: 0 mana Range: 900 |
150% healpower and then heal 50% healpower per second 7 seconds |
ability indexer | |
A0U6 |
1 | Hotkey: E Cooldown: 4 sec Range: 650 |
300% magic damage 50% of their physical damage 5 seconds |
ability indexer | |
A0U7 |
1 | Hotkey: D Cooldown: 9 sec Range: 900 |
100% heal | ability indexer | |
A0UB |
1 | Hotkey: F Cost: 0 mana Cooldown: 22 sec |
100% heal 25% heal 5% heal 10% heal 1% of your armor 6 seconds |
ability indexer |
Character Screen Skillbooks¶
| Skillbook | Rawcode | Contains |
|---|---|---|
| Passives | A16A |
Grow Sapling (A0U4)A0U6)A0U7)A0UA)A0UB) |
Unit Passives And Built-In Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
A0UC |
1 | Standing still increases armor and magic resistance by 50%, moving will remove this state. | unit object: Passives (A0U3) |
||
A0UI |
1 | 25% and mana regen | unit object: Passives (A0U3) |
Raw Unit Ability Containers¶
| Skill | Rawcode | Passive Children |
|---|---|---|
| Passives | A0U3 |
A0UC)A0UI) |
| AInv | AInv |
Raw Unit Variants¶
| Variant | Unit | Model | Icon | Skills |
|---|---|---|---|---|
| base | H07M) |
war3mapImported\Spriggan.mdl | BTNspriggan icon.blp |
Passives (A0U3)AInv ( AInv) |
Unlock Signals¶
| Requirement Signal | Source |
|---|---|
| hero level 1000; titan crystal: 10; location: Ancient Grove Area | Trig_evolutionbutton_Actions |
Source Layers¶
| Layer | File | Trigger |
|---|---|---|
| game | war3map.w3u | |
| skin | war3mapSkin.w3u | |
| script | war3map.jass | Trig_testheros_public_Actions |
| script | war3map.jass | Trig_testheros_Actions |
| script | war3map.jass | Trig_evolutionbutton_Actions |