NightElf¶
| Field | Value |
|---|---|
| Progression family | NightElf |
| Path/Tier | starter/base |
| Stat focus | not extracted |
| Primary unit rawcode | E000 |
| Primary unit reference | NightElf |
| Raw unit variants | E000 |
Possible Character Names¶
Kathris, Adora, Mora, Felor, Anara, Kera, Mave, Delas, Mir, Theora, Tygra, Ariel, Diana
Full Progression Paths¶
| Path | Requirements | Terminal |
|---|---|---|
| NightElf -> FrostMageApprentice -> FrostMaster -> Frost | NightElf -> FrostMageApprentice: hero level 200; True Frozen Frostfire Ruins completion; item: Become a frost mage apprentice FrostMageApprentice -> FrostMaster: hero level 600; titan crystal: 5 FrostMaster -> Frost: hero level 1000; titan crystal: 10; location: Hall of the Aspects |
Frost |
| NightElf -> Warden -> Overseer -> Guile | NightElf -> Warden: hero level 200 Warden -> Overseer: hero level 600; titan crystal: 5 Overseer -> Guile: hero level 1000; titan crystal: 10; location: Hall of the Aspects |
Guile |
| NightElf -> NightHunter -> DarkRanger -> Night | NightElf -> NightHunter: hero level 200 NightHunter -> DarkRanger: hero level 600; titan crystal: 5 DarkRanger -> Night: hero level 1000; titan crystal: 10; location: Hall of the Aspects |
Night |
Transitions Into This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
| No direct JASS transition extracted |
Transitions Out Of This Class¶
| From | To | Raw Unit Edges | Requirements | Trigger |
|---|---|---|---|---|
NightElf (E000) |
NightHunter (E001) |
E000 -> E001 |
hero level 200 | Trig_classpath1_Func030Func002C |
NightElf (E000) |
Warden (E002) |
E000 -> E002 |
hero level 200 | Trig_classpath2_Func026Func002C |
NightElf (E000) |
FrostMageApprentice (H06A) |
E000 -> H06A |
hero level 200; True Frozen Frostfire Ruins completion; item: Become a frost mage apprentice | Trig_magerepicktrigger_Func002C |
Character Screen Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
| No visible entries extracted |
Unit Passives And Built-In Abilities¶
Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.
| Ability | Rawcode | Class Ability Level | Key Facts | Effect | Source |
|---|---|---|---|---|---|
| Kill Shot | A00N |
1 | 10 and critical damage | unit object | |
A05C |
4 | Hotkey: Q Cooldown: 8 sec Range: 700 |
200% physical damage | unit object |
Raw Unit Ability Containers¶
| Skill | Rawcode | Passive Children |
|---|---|---|
| Kill Shot | A00N |
|
A05C |
||
| AInv | AInv |
Raw Unit Variants¶
| Variant | Unit | Model | Icon | Skills |
|---|---|---|---|---|
| base | NightElf (E000) |
units\nightelf\Archer\Archer.mdl | ReplaceableTextures\CommandButtons\BTNArcher.blp |
Kill Shot (A00N)A05C)AInv ( AInv) |
Unlock Signals¶
| Requirement Signal | Source |
|---|---|
| No explicit unlock signal extracted | object data only |
Source Layers¶
| Layer | File | Trigger |
|---|---|---|
| game | war3map.w3u | |
| skin | war3mapSkin.w3u | |
| script | war3map.jass | Trig_classpath1_Func030Func002Func011C |
| script | war3map.jass | Trig_classpath2_Func026Func002Func011C |
| script | war3map.jass | Trig_newheropick_Actions |