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NightElf

Field Value
Progression family NightElf
Path/Tier starter/base
Stat focus not extracted
Primary unit rawcode E000
Primary unit reference NightElf
Raw unit variants E000

Possible Character Names

Kathris, Adora, Mora, Felor, Anara, Kera, Mave, Delas, Mir, Theora, Tygra, Ariel, Diana

Full Progression Paths

Path Requirements Terminal
NightElf -> FrostMageApprentice -> FrostMaster -> Frost NightElf -> FrostMageApprentice: hero level 200; True Frozen Frostfire Ruins completion; item: Become a frost mage apprentice
FrostMageApprentice -> FrostMaster: hero level 600; titan crystal: 5
FrostMaster -> Frost: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Frost
NightElf -> Warden -> Overseer -> Guile NightElf -> Warden: hero level 200
Warden -> Overseer: hero level 600; titan crystal: 5
Overseer -> Guile: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Guile
NightElf -> NightHunter -> DarkRanger -> Night NightElf -> NightHunter: hero level 200
NightHunter -> DarkRanger: hero level 600; titan crystal: 5
DarkRanger -> Night: hero level 1000; titan crystal: 10; location: Hall of the Aspects
Night

Transitions Into This Class

From To Raw Unit Edges Requirements Trigger
No direct JASS transition extracted

Transitions Out Of This Class

From To Raw Unit Edges Requirements Trigger
NightElf (E000) NightHunter (E001) E000 -> E001 hero level 200 Trig_classpath1_Func030Func002C
NightElf (E000) Warden (E002) E000 -> E002 hero level 200 Trig_classpath2_Func026Func002C
NightElf (E000) FrostMageApprentice (H06A) E000 -> H06A hero level 200; True Frozen Frostfire Ruins completion; item: Become a frost mage apprentice Trig_magerepicktrigger_Func002C

Character Screen Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
No visible entries extracted

Unit Passives And Built-In Abilities

Class Ability Level is the actual ability-object level assigned to this class form; higher numbers are not necessarily upgrades.

Ability Rawcode Class Ability Level Key Facts Effect Source
Kill Shot A00N 1 10 and critical damage unit object
Steady Shot Steady Shot A05C 4 Hotkey: Q
Cooldown: 8 sec
Range: 700
200% physical damage unit object

Raw Unit Ability Containers

Skill Rawcode Passive Children
Kill Shot A00N
Steady Shot Steady Shot A05C
AInv AInv

Raw Unit Variants

Variant Unit Model Icon Skills
base NightElf (E000) units\nightelf\Archer\Archer.mdl ReplaceableTextures\CommandButtons\BTNArcher.blp Kill Shot (A00N)
Steady Shot Steady Shot (A05C)
AInv (AInv)

Unlock Signals

Requirement Signal Source
No explicit unlock signal extracted object data only

Source Layers

Layer File Trigger
game war3map.w3u
skin war3mapSkin.w3u
script war3map.jass Trig_classpath1_Func030Func002Func011C
script war3map.jass Trig_classpath2_Func026Func002Func011C
script war3map.jass Trig_newheropick_Actions